How to BGSjam Like a Pro

If you've never participated in a game jam before, it can be a bit daunting. We at BGS wanted to try to make it a little easier for beginners (and pros!), so we put together this handy introductory doc to jamming at a BGSjam. Read along here, or grab the latest version via Google Docs. Advice for BGSJammers 1) Don’t Be a Hero - Use a Game Engine! It is called a game jam for a reason. If you want to build your own game engine – go ahead, just make sure you have finished it before the BGSJam starts, so you can spend those precious 48 hours making a playable game. Don’t waste your programming kung fu on writing a game engine during the jam, use it to make a game! (Unless you are making a networked multiplayer game in Visual Basic on a dare. Even then reconsider. » read more

Make something awesome at BGSjam 11!

The ELEVENTH official game jam of Buffalo Game Space | May 18th - 20th Register now at itch.io! RSVP: Facebook | Meetup Buffalo Game Space is proud to be hosting their ELEVENTH official local game jam from May 18th to the 20th! Join newcomers and industry pros alike as we all work to create games over the course of the weekend, all based on one unifying theme (to be announced at the start of the event on Friday). So if you're a programmer, an artist, a musician, a designer, or just someone who wants to get a crash course in making games, come to BGSjam 11 and create something amazing with us! BGSjam 11 is free to attend, but we strongly recommend attendees bring $20 each in order to pay for the meals we'll provide during the jam (Dinner Friday, Breakfast/Lunch/Dinner Saturday, Brunch/Dinner Sunday) Never jammed before? Check » read more

Announcing BGX 2018

Now accepting game submissions - showcase your game at BGX by filling out our online submission form! Buffalo Game Space is proud to announce Buffalo Game Expo (BGX) 2018, our third official showcase of locally made games, will be happening on June 9th! Come to BGS to meet and play games made by members of our incredible community of designers, programmers, artists, and musicians. We'll have more details on what games are going to be there soon, so stay tuned to learn more about the games and makers we'll be featuring! Do you have a project you want to show at BGX? Awesome! We're accepting game submissions until May 26th - all you have to do is fill out our online submission form and we'll be in touch. Feel free to submit as many games as you like, but be aware that space is limited so not all titles will » read more

Official BGS Hoodies Available Now!

Order now: Unisex Special Blend | Heavyweight Rock the Buffalo Game Space brand in style with a new BGS hoodie! They're available in a two styles, each in a variety of colors. We're taking orders for a limited time right now, so act fast and place your orders today! How do I order my size? When checking out, be sure to indicate which size you want your hoodie in. If you're ordering more than one, just let us know which size you want with each color. For example, if you want a Black hoodie in Medium and a Royal XL, just write "Black - Med, Royal - XL" in the "Notes" section. When will I get my hoodie? As soon as we finish taking orders we'll be sending off the list for print. Since they're all being made to order, it might be a couple weeks. We'll be sure to let » read more

Game Dev Meeting Recap 3/1/18

Couldn't make it to last night's Game Dev Meeting? Check the recap here to see (most of) what you missed! Phil Lowery brought the latest update to his in-development RPG to last night's meetup. His latest feature? A built-in level editor, complete with tile brushes for environments, enemies, and, of course, treasure. To show what can be accomplished in just a month, Doug May and Greg Giles showed off Nepal, their entry into February's One Game A Month challenge. This 3D bullet hell shooter features impressive visual effects, lightning fast gameplay and an excellent soundtrack by local musician and BGS regular Chuck Leone. TJ 'Kyatt7' Cordes briefly took the stage to let everyone know that Go Morse Go! Arcade Edition is now available for purchase on both Steam and itch.io. Get it before Monday to save 10%! Mark Miller brought a number of cards with him to show for » read more

The BGS Spring 2018 Workshop Series

Buffalo Game Space is excited to announce the Spring 2018 Workshop Series, a collection of introductory and intermediate workshops on various aspects of game development. Get a crash course in the Unity game engine, learn to use the powerful open source 3D modeling and animation program Blender, create 3D levels for your games, and more. Tickets and Season Passes are on sale now at buffalogamespace.bigcartel.com - get yours today! Workshops Intro to Unity - March 7th and 14th Part 1 of this two part session will cover the essentials of working with the Unity game engine, a powerful and free toolset used by millions of game creators around the world. Attendees will gain the knowledge needed to begin working with Unity and it's 3D engine features. Part 2 will provide attendees with an introduction to the advanced physics system included in the engine, 2D game elements and animation » read more

Game Dev Meeting 2/1/18 Recap

Miss out on last night's Game Dev Meeting? We've got the recap for you right here! Yousef Jaber presented the work he put into Whale Escape, his first game and submission to Global Game Jam. The player must escape the innards of a whale, using only sound as their method of navigation. Tyson Prince brought new music to the evening with a track for the upcoming twin-stick shooter Hovership Havoc developed by Colby Breidenstein under his company Snow Day Software. You can hear the music in the just-released launch trailer for the game. Hovership Havoc is slated for a 2018 release. Greg Giles showed off his team's submission to Global Game Jam, Starfleet's Finest. Succeed (or fail miserably) as a transporter operator, bringing aboard your crewmates in one piece. Whether or not they come back the way they left is up to you. Dale Stoyer showed off his GGJ submission » read more

RECAP: Global Game Jam 2018

BGS once again hosted a jam site for Global Game Jam this past weekend, and attendees made 12 games based on the theme "Transmission" - check them out and play them today! Abandoned Portal Factory "You and your twin brother are exploring an abandoned portal factory, but your he is much further ahead than you. Gotta catch up, but be careful - these portals look dangerous, and you have no idea where they'll take you, or what they might do to you. Avoid them at all costs... or try to go through all of them - this is your adventure through the abandoned portal factory, experience it however you want! The game is played with a single button, which you hold to aim your jump, and release to jump in that direction (for more control mid-air, you can press the button again to double jump, which gives you a little » read more