Shutshimi Launch Party

Get ready to party with everyone's favorite seriously swole goldfish! We're celebrating the launch of Shutshimi on Friday, September 4th, at Buffalo Game Space! With two of the three developers behind the game being Buffalo locals (the third's from Toronto, but he's cool too), we feel the least we can do is have a launch party for them and their fantastic game. So come down to the Space and join us! We'll have copies of the game to give away, Shutshimi tournaments, plenty of swedish fish, and more! When: Friday, September 4th at 7 PM Cost: Free! Location: Buffalo Game Space, Tri-Main Center, 2495 Main Street, Suite #454, Buffalo, NY 14214 RSVP: On Meetup or Facebook Be sure to check out Shutshimi on PS4, PS Vita and Steam on August 25th! Download the Press Release » read more

Upcoming BGS Game Dev Workshops

We've got three workshops scheduled for the month of August! Come to the Space to learn about 3D modeling for Unity, basics of UV unwrapping and texturing 3D your models, and creating models for 3D printing! BGS Workshop: 3D Modeling For Games Crash Course In this workshop you will learn basic polygonal 3D modeling techniques in Autodesk Maya LT, a modeling and animation software for indie game designers. You will also learn how to export your models to Unity game engine. The session will end with a modeling exercise and preview of your models in Unity. RSVP on Meetup 3D Texturing And UV Mapping in Maya LT This workshop is an introduction to 3d texturing and UV mapping in Maya LT. You will learn how to unwrap your 3d models in Maya LT and then paint textures for them in Photoshop or other image manipulation software. This workshop is for » read more

BGS Workshop: Intro to Programming in Unity

BGS Workshop - Intro to Programming in Unity Instructor: Mark Zorn RSVP on Meetup Level: Beginner When: Tuesday, July 28 at 7 PM (1 session - 2 hours) Cost: $40 for non-members $24 for Bronze members $20 for Silver members $10 for Gold members Payments will be taken at the door, and can be made with cash or credit card. Location: Buffalo Game Space, Tri-Main Center, 2495 Main Street, Suite #454, Buffalo, NY 14214 Workshop description: In the workshop you will be presented with a brief introduction to the basics of programming in an object oriented language, such as C#, including classes, variables, and functions. We will then apply these ideas to begin building the basics of a 2D game in Unity. Starting with simple character movement on the screen and, time permitting, exploring using some simple physics and/or animations. Requirements: Computer with Unity installed on it (available here: » read more

BGS Workshop: Intro To Making Chiptunes

BGS Workshop - Intro To Making Chiptunes Instructor: Anthony Swinnich RSVP on Meetup Level: Beginner When: Tuesday, July 14 at 7 PM (1 session - 2 hours) Cost: $40 for non-members $24 for Bronze members $20 for Silver members $10 for Gold members Payments will be taken at the door, and can be made with cash or credit card. Location: Buffalo Game Space, Tri-Main Center, 2495 Main Street, Suite #454, Buffalo, NY 14214 Workshop description: Famitracker is a freeware program used to create authentic 8-bit Nintendo music and sound. In this workshop you will learn the basic techniques needed to operate the program and create music and sound effects. Requirements: Your own laptop Headphones Two-button mouse Famitracker software (available here: http://famitracker.com/downloads.php ) About the instructor: Presenter Anthony Swinnich creates chiptunes under the moniker Any Yes and is one of three designers at Buffalo-based Neon Deity Games, makers » read more

BGS Workshop: Intro To Level Design

BGS Workshop: Intro To Level Design Instructor: Joe "the Wigit" Wilson RSVP on Meetup Level: Beginner When: Tuesdays, June 30 and July 7 at 7 PM (2 sessions - 2 hours each) Cost: $80 for non-members $48 for "Basic" members $40 for "Coworking" members $20 for "Dedicated" members Payments will be taken at the door, and can be made with cash or credit card. Location: Buffalo Game Space, Tri-Main Center, 2495 Main Street, Suite #454, Buffalo, NY 14214 Workshop description: Intro To Level Design is a beginner’s look at the process of level design. Participants of this workshop will be split into teams and design a level from blank paper all the way to concept sketches, mock-ups and a completed LDD (level design dock) in a two session workshop. This workshop series will go through how to design a level and make it fit the theme and rules of » read more

BGSJAM4 - Day 3

Day 1 Recap | Day 2 Recap Yesterday marked the final day of BGSJAM4. At the end, the result of everyone's hard work resulted in five very different games all based on the theme "Things Are Not What They Seem". Not One More Day A four-player platforming shoot-em-up where your "bullets" heal, and the player must take enough damage from the environment (spikes, lava, falling damage) to die to win the round. Triple Threat A combination of a pinball game, a top-down racing game, and a rolling ball game - all of which contain a secret that will unlock the hidden ending. Self-Destructive A multiplayer first-person shooter where your weapons heal your opponents, and you must die to win the round. I Can't F*&@!' See Colors A top-down shooter starring a man with a keytar who can no longer see colors. His keytar fires colored blocks with associated notes » read more

BGSJAM 4 - Day 2

Day 1 Recap | Day 3 Recap Day two of BGSJAM 4 saw lots and lots (and lots) of work getting done. Prototypes were coded, art was created, music and sound effects were recorded. Slowly but surely, what began as mere concepts the night before began to grow into playable demos. Today, those demos will become playable games! Be sure to keep following us on Twitter/Facebook/Google+ to keep up on the jam news! » read more

BGSJAM 4 - Day 1

Day 2 Recap | Day 3 Recap Last night marked the first night of BGSJAM 4, the fourth official game jam of Buffalo Game Space. As attendees rolled in and filled up on pizza we announced the theme, "Things Are Not What They Seem", and began brainstorming concepts. Over the next hour, several ideas were brought up, discussed, fleshed out, and whittled down to their best bits. Eventually four concepts were settled on: Three-way mayhem - a genre blending 3D title A game based on color blindness and perception A 3d arena game A 2d single-screen multiplayer arcade game From there, loose teams began to form, rough designs started to appear, and early prototypes came into being. Today, on day 2, these games (and possibly more?) will continue to develop into playable titles! Be sure to follow BGS on social media as the day progresses to stay up-to-date on the games » read more