BGS 2015 HALLOWEEN SPOOKTACULAR

"What a horrible night to have a curse..." UPDATE 2: Today's the LAST DAY to get discounted presale tickets for the party! Order now to get $5 off the door price, PLUS get two free drinks and an entry into the prize raffle with each ticket! UPDATE: We're now selling tickets through our Big Cartel shop in addition to Meetup! Buy now! On October 24th, BGS is throwing a Halloween Party and YOU'RE INVITED! The space is gonna be CRAWLING with TERRIFYING LIVE MUSIC FROM DANIMAL CANNON and IDDQD CREEPY COSTUME CONTESTS A SPOOKY CASH BAR AND SCARY SNACKS SPINE-TINGLING VIDEO GAMES HAUNTING PRIZE GIVEAWAYS and MORE! What: BGS 2015 HALLOWEEN SPOOKTACULAR When: 10/24/2015, doors open at 7pm Where: Buffalo Game Space Cost: $15 Presale, $20 at the door (+18 and up) Tickets: Big Cartel RSVP: Meetup | Facebook | Google+ With every presale ticket you get TWO FREE DRINK » read more

RECAP: BGS Game Dev Meeting 9/3/15

If hanging out in a room full of talented and creative individuals gets your mojo moving, then Thursday nights at Buffalo Game Space are going to be HUGE for you. Let’s take a look at some of the projects and ideas shared at the last BGS Game Dev Meeting. Greg opened the night by demonstrating the fish simulation he prepared for the recent Shutshimi release party. By adding Kinect functionality to existing code, he projected the illusion of tiny fish swimming away from anybody who walked close enough to spook them. It was a hit at the party. Next, he busted out a microcontroller project that he’s been working on. Greg explained that microcontrollers are basically low powered computers often used for physical computing and used in things like vending machines and TVs. The one he’s been working with uses an Arduino micro to run a simulation » read more

Shutshimi Launch Party

Get ready to party with everyone's favorite seriously swole goldfish! We're celebrating the launch of Shutshimi on Friday, September 4th, at Buffalo Game Space! With two of the three developers behind the game being Buffalo locals (the third's from Toronto, but he's cool too), we feel the least we can do is have a launch party for them and their fantastic game. So come down to the Space and join us! We'll have copies of the game to give away, Shutshimi tournaments, plenty of swedish fish, and more! When: Friday, September 4th at 7 PM Cost: Free! Location: Buffalo Game Space, Tri-Main Center, 2495 Main Street, Suite #454, Buffalo, NY 14214 RSVP: On Meetup or Facebook Be sure to check out Shutshimi on PS4, PS Vita and Steam on August 25th! Download the Press Release » read more

Upcoming BGS Game Dev Workshops

We've got three workshops scheduled for the month of August! Come to the Space to learn about 3D modeling for Unity, basics of UV unwrapping and texturing 3D your models, and creating models for 3D printing! BGS Workshop: 3D Modeling For Games Crash Course In this workshop you will learn basic polygonal 3D modeling techniques in Autodesk Maya LT, a modeling and animation software for indie game designers. You will also learn how to export your models to Unity game engine. The session will end with a modeling exercise and preview of your models in Unity. RSVP on Meetup 3D Texturing And UV Mapping in Maya LT This workshop is an introduction to 3d texturing and UV mapping in Maya LT. You will learn how to unwrap your 3d models in Maya LT and then paint textures for them in Photoshop or other image manipulation software. This workshop is for » read more

BGS Workshop: Intro to Programming in Unity

BGS Workshop - Intro to Programming in Unity Instructor: Mark Zorn RSVP on Meetup Level: Beginner When: Tuesday, July 28 at 7 PM (1 session - 2 hours) Cost: $40 for non-members $24 for Bronze members $20 for Silver members $10 for Gold members Payments will be taken at the door, and can be made with cash or credit card. Location: Buffalo Game Space, Tri-Main Center, 2495 Main Street, Suite #454, Buffalo, NY 14214 Workshop description: In the workshop you will be presented with a brief introduction to the basics of programming in an object oriented language, such as C#, including classes, variables, and functions. We will then apply these ideas to begin building the basics of a 2D game in Unity. Starting with simple character movement on the screen and, time permitting, exploring using some simple physics and/or animations. Requirements: Computer with Unity installed on it (available here: » read more

BGS Workshop: Intro To Making Chiptunes

BGS Workshop - Intro To Making Chiptunes Instructor: Anthony Swinnich RSVP on Meetup Level: Beginner When: Tuesday, July 14 at 7 PM (1 session - 2 hours) Cost: $40 for non-members $24 for Bronze members $20 for Silver members $10 for Gold members Payments will be taken at the door, and can be made with cash or credit card. Location: Buffalo Game Space, Tri-Main Center, 2495 Main Street, Suite #454, Buffalo, NY 14214 Workshop description: Famitracker is a freeware program used to create authentic 8-bit Nintendo music and sound. In this workshop you will learn the basic techniques needed to operate the program and create music and sound effects. Requirements: Your own laptop Headphones Two-button mouse Famitracker software (available here: http://famitracker.com/downloads.php ) About the instructor: Presenter Anthony Swinnich creates chiptunes under the moniker Any Yes and is one of three designers at Buffalo-based Neon Deity Games, makers » read more

BGS Workshop: Intro To Level Design

BGS Workshop: Intro To Level Design Instructor: Joe "the Wigit" Wilson RSVP on Meetup Level: Beginner When: Tuesdays, June 30 and July 7 at 7 PM (2 sessions - 2 hours each) Cost: $80 for non-members $48 for "Basic" members $40 for "Coworking" members $20 for "Dedicated" members Payments will be taken at the door, and can be made with cash or credit card. Location: Buffalo Game Space, Tri-Main Center, 2495 Main Street, Suite #454, Buffalo, NY 14214 Workshop description: Intro To Level Design is a beginner’s look at the process of level design. Participants of this workshop will be split into teams and design a level from blank paper all the way to concept sketches, mock-ups and a completed LDD (level design dock) in a two session workshop. This workshop series will go through how to design a level and make it fit the theme and rules of » read more

BGSJAM4 - Day 3

Day 1 Recap | Day 2 Recap Yesterday marked the final day of BGSJAM4. At the end, the result of everyone's hard work resulted in five very different games all based on the theme "Things Are Not What They Seem". Not One More Day A four-player platforming shoot-em-up where your "bullets" heal, and the player must take enough damage from the environment (spikes, lava, falling damage) to die to win the round. Triple Threat A combination of a pinball game, a top-down racing game, and a rolling ball game - all of which contain a secret that will unlock the hidden ending. Self-Destructive A multiplayer first-person shooter where your weapons heal your opponents, and you must die to win the round. I Can't F*&@!' See Colors A top-down shooter starring a man with a keytar who can no longer see colors. His keytar fires colored blocks with associated notes » read more