RECAP: Game Dev Meeting 9/17

Game Dev Meeting night at BGS was live this past Thursday. Here’s a look at all the cool stuff WNY developers are working on. Greg Giles and Futch gave us an update on their spaceship tunnel game for the Oculus Rift, now known as “Wedge.” They’ve been putting a lot of time into it, tweaking controls and updating graphics to make it the best VR experience they can. There’s a new plane that wasn’t there before and the controls have been updated to improve handling and gravity. Plus Jake Christopher is making some extremely choice tunes to accompany the ride. The next hurdle to overcome in this project is the procedural tube generation script that Greg is working on so that each play-through is different. But Greg is the man so we know he’s got it. Next up, Chris Langford demonstrated a rhythm-based project written » read more

EXCLUSIVE - SHÜTSHIMI LAUNCH PARTY PICS

Buffalo Game Space was a mad house September 4th, as WNY-area gamedevs, supporters, and family members flooded room 454 to honor and celebrate the release of Shütshimi on Steam, PS4, and PS Vita. BGS members/hometown heroes Anthony Swinnich, Garret Varrin, and Wayne Kubiak created the music, code, and art for the game (respectively), so the vibe was on. There were like fifteen pounds of Swedish Fish in the house and a massive pizza that I should have taken a photo of. Toward the end of the night, Buffalo Game Space President John Futscher awarded developers Anthony, Wayne, and Garrett with custom 3-D printed trophies and certificates of recognition to formally commemorate their achievement. It was an extremely touching moment and everybody in the room felt warm at once. Rare cathartic moments 2k15! BGS once again congratulates Neon Deity for the successful release of Shütshimi on Steam, PS4, and PS » read more

RECAP: Gamedev Meetup 8/20/15

Thursday night was another great meet-up at Buffalo Game Space. Here’s a look at some of the work WNY game developers shared with us this time. Canisius college students Audrey and Jared took us for a spin through their alpha build of Nut Warz for mobile devices. It’s a serious game designed to raise awareness of testicular cancer. A Corona-built version of Nut Warz has already been released for browsers, but Jared and Audrey’s team are rebuilding it from scratch in Unity with all new animations, story mode enhancements, and mechanic upgrades. They had it running smoothly on a variety of Android devices that night, which were passed around for hands-on playtesting. Next up, the zany duo of Anthony Swinnich and Wayne Kubiak set us up with a demonstration of Bruis'n Cruisers, a game they created in participation for GBJam 3. GBJam 3 was a GameBoy-themed online » read more

RECAP: Gamedev Meetup 8/6/15

Gamedev Meetup night at The Space was the usual showcase of local talent, project updates, and playtesting that it is every other week, Thursday night, because at Buffalo Game Space, we make games. And when you make games, you make games all the time. Kicking off the night were BGS President John Futscher and Greg Giles, showing off a Rebel Squadron-inspired Unity 3D project that actually began as an Oculus Rift demo Futch put together a little while back. It’s seeing a new life now, as Greg’s been creating these models in Blender that make the whole thing feel like you’re cruising through a neon-80’s vibe-tunnel. Greg loves Blender. He even popped it open live on the spot to demonstrate how he was able to create the game’s entire track by manipulating a single bezier curve, while simultaneously knocking out crowd questions left and right. » read more

RECAP: Intro to Unity Course 7/28

Killer time at Tri-Main Tuesday night, as instructor Mark Zorn introduced a roomsworth of budding gamedevs to the popular Unity game engine. It wasn’t the first time Buffalo Game Space has offered a beginner’s course focused on the industry-standard development tool this summer, and certainly won’t be the last. In the span of two hours, participants learned from hands-on exposure to development with Unity by creating a 2D sidescrolling space shooter. Yeah. With bullets and enemies and everything. And the enemies even explode when you shoot them. Check out the project files and play it here, it’s insane. Equally as cool but much more important, each young padawan left with a working knowledge of Unity basics -- game objects and their components, game loops, primitives, classes, functions -- every single one of the important programmer words required to start making games. Unity is an award-winning engine » read more