Buffalo Game Expo 2018 Recap

This past Saturday, we at Buffalo Game Space hosted our third annual showcase of locally made video games and board games, Buffalo Game Expo 2018. We think the event was a great success, with nearly two dozen games featured, their creators there to chat with the attendees as they played their creations. We'd like to follow up the Expo with a post highlighting all the games hosted at the event, as well as their creators. If you were at the event and played something you'd like to follow and purchase, or if you couldn't make it and want to get an idea of what you missed, read on! A Small Robot Story A robot's coming-of-age story! Homepage A Small Robot Story is an adventure-platformer where you play as Rae, a small robot who activates and has no idea why. So you need to set out and find out what's up! » read more

RECAP: Game Dev Meeting 9/17

Game Dev Meeting night at BGS was live this past Thursday. Here’s a look at all the cool stuff WNY developers are working on. Greg Giles and Futch gave us an update on their spaceship tunnel game for the Oculus Rift, now known as “Wedge.” They’ve been putting a lot of time into it, tweaking controls and updating graphics to make it the best VR experience they can. There’s a new plane that wasn’t there before and the controls have been updated to improve handling and gravity. Plus Jake Christopher is making some extremely choice tunes to accompany the ride. The next hurdle to overcome in this project is the procedural tube generation script that Greg is working on so that each play-through is different. But Greg is the man so we know he’s got it. Next up, Chris Langford demonstrated a rhythm-based project written » read more

RECAP: BGS Game Dev Meeting 9/3/15

If hanging out in a room full of talented and creative individuals gets your mojo moving, then Thursday nights at Buffalo Game Space are going to be HUGE for you. Let’s take a look at some of the projects and ideas shared at the last BGS Game Dev Meeting. Greg opened the night by demonstrating the fish simulation he prepared for the recent Shutshimi release party. By adding Kinect functionality to existing code, he projected the illusion of tiny fish swimming away from anybody who walked close enough to spook them. It was a hit at the party. Next, he busted out a microcontroller project that he’s been working on. Greg explained that microcontrollers are basically low powered computers often used for physical computing and used in things like vending machines and TVs. The one he’s been working with uses an Arduino micro to run a simulation » read more