BGSjam 12 Recap

From September 7th to the 9th, creators at Buffalo Game Space created 12 games at BGSjam 12, our twelfth official game jam! We reached out to some of the creators to ask them about what they made; read what they had to say and check their games out! Dubstep Daggers Qazi: "For BGS Jam XII I decided to finally take a break from working on my game, and stay in for 48 hours to make a new game! The theme, Music Is Key, was too tempting as I’ve always wanted to explore rhythm games. I was fortunate enough to have multiple senior level devs at the jam who had already been through the process of making rhythm games and solved many of the problems I was facing early on, as well as being surrounded by talented music folks who I could poke for feedback throughout the weekend. The result » read more

Free Stuff

When the Bulgarian authorities arrested the Denuvo cracker Voksi, he posted on the CrackWatch subreddit, telling them: "Sadly, I won't be able to do what I did anymore," he said. "I did what I did for you guys and of course because bloated software in our games shouldn't be allowed at all. Maybe someone else can continue my fight." His defense appears to have two aspects – that he never pirated anything, (although he acknowledges he did make a tool that could be used for piracy) and piracy isn’t a real theft anyways. Copy protection debate aside – when is it okay for someone to decide that they should take someone else’s work, alter it and release it into the public as a ‘better’ version? This isn’t a thing we do in other areas of life. It is always a concern when people say the phrase ‘shouldn’t be » read more

Announcing the 2018 Fall Workshop Series and Student Sponsorships

BGS Announces 2018 Fall Workshop Series and Student Sponsorships A series of events that will teach students with no prior knowledge the essentials of video game development. Events (9/19) Intro to Game Design - Meetup | Facebook | Tickets (9/26) Intro to Unity, Part 1 - Meetup | Facebook | Tickets (10/3) Intro to Unity, Part 2 - Meetup | Facebook | Tickets (10/10) C# in Unity - Meetup | Facebook | Tickets (10/17) Game Art, Part 1 - Meetup | Facebook | Tickets (10/24) Game Art, Part 2 - Meetup | Facebook | Tickets (11/7) Level Design - Meetup | Facebook | Tickets (11/14) Game Music - Meetup | Facebook | Tickets (11/28) Game Feel - Meetup | Facebook | Tickets (12/5) Game UI - Meetup | Facebook | Tickets BUFFALO, NY, August 6th - Buffalo Game Space is proud to announce their third annual Fall Game Workshop Series. BGS is offering a number of students the opportunity to » read more

Updates from the Annual Meeting

Thanks everyone who came out to the Annual Meeting of the Members Monday night. I hope you all got a complete picture of the organization's activities, current status, and next steps into the future. Chris Langford was duly elected to the Board of Directors open seat and begins a new 3 year term and is acting Vice President for the upcoming year. Also, as we covered, the Board of Directors is wishing a fond farewell to our Secretary Anthony Swinnich. Anthony has been, and is, an integral part of our community and we wish him the best as he takes a repreive from organizational duties. He will continue to run the Music Meetups Monday nights and be around for events. Please join me in thanking him for all he's done for everyone here in town! As per our ByLaws, when an elected member of the Board steps down the Board » read more

Why Bother Telling Stories in Games?

Ian Bogost’s article in The Atlantic puts forth the suggestion that games as a means of interactive storytelling is somehow a waste of time and also selling the medium short. A few quotes from the article to summarize his point: On the whole, there is nothing to fault in What Remains of Edith Finch. It’s a lovely little title with ambitions scaled to match their execution. Few will leave it unsatisfied. And yet, the game is pregnant with an unanswered question: Why does this story need to be told as a video game? Then Later: The true accomplishment of What Remains of Edith Finch is that it invites players to abandon the dream of interactive storytelling at last. Yes, sure, you can tell a story in a game. But what a lot of work that is, when it’s so much easier to watch television, or to read. » read more

Summer Sale Deals on WNY-Made Games!

Summer is known for a lot of things. Stuff like warm weather, barbecue, and crazy deals on video games. There's no weather on the BGS blog, and we're still working out our barbecue arrangements, so that leaves summer sales. A number of excellent games made by members and friends of BGS are available for purchase online through various storefronts hosting summer sales, so what better time for you to check out the ones you haven't! Shutshimi - Seriously Swole Get it on Steam! Our favorite beefy armed shotgun-wielding goldfish just got a permanent price drop! Pick up this 2D bullet hell and save the sea from villainous cats in submarines, scuba bears, and surfing butts. Fist's Elimination Tower Get it on Steam! | Get it on itch.io! The most fun you'll ever have getting punched in the face! Leap to the top of a 150-story obstacle course filled with enemies » read more

Buffalo Game Expo 2018 Recap

This past Saturday, we at Buffalo Game Space hosted our third annual showcase of locally made video games and board games, Buffalo Game Expo 2018. We think the event was a great success, with nearly two dozen games featured, their creators there to chat with the attendees as they played their creations. We'd like to follow up the Expo with a post highlighting all the games hosted at the event, as well as their creators. If you were at the event and played something you'd like to follow and purchase, or if you couldn't make it and want to get an idea of what you missed, read on! A Small Robot Story A robot's coming-of-age story! Homepage A Small Robot Story is an adventure-platformer where you play as Rae, a small robot who activates and has no idea why. So you need to set out and find out what's up! » read more

Old Gamers Never Die – They Just Respawn Slower

Stephen spent 174 days in the survival adventure game from The Molasses Flood called The Flame in the Flood, logging over 136 miles on the river in the game. Eventually he ran out of procedurally generated river and resources to scavenge. He drifted along the widening river until it became a virtual lake, ultimately starving to death. It was, of course, not his first playthrough. He had poked and prodded the systems in the game over playthroughs that lasted entire days, and that didn’t even take into account the many hours outside the game he spent thinking about solutions and discussing his options with his wife. The stunning graphics invited him in, and the aesthetic made him stay. Lewis Gordon’s in depth Waypoint article delves into what led 63 year old Stephen to spend so much time in the game before moving on to Firewatch and other games. » read more