Buffalo Game Space

Buffalo Game Space

RECAP: Game Dev Meeting 9/17

Don Boody

Game Dev Meeting night at BGS was live this past Thursday. Here’s a look at all the cool stuff WNY developers are working on.

[Greg Giles](https://twitter.com/JGregoryGiles) and [Futch](https://twitter.com/Futch007) gave us an update on their spaceship tunnel game for the [Oculus Rift](https://www.oculus.com/en-us/), now known as “Wedge.” They’ve been putting a lot of time into it, tweaking controls and updating graphics to make it the best VR experience they can. There’s a new plane that wasn’t there before and the controls have been updated to improve handling and gravity. Plus [Jake Christopher](https://twitter.com/_JakeusMaximus) is making some extremely choice tunes to accompany the ride. The next hurdle to overcome in this project is the procedural tube generation script that Greg is working on so that each play-through is different. But Greg is the man so we know he’s got it. Next up, [Chris Langford](https://twitter.com/Chris_Langford) demonstrated [a rhythm-based project](https://www.youtube.com/watch?v=dQHu50gFFHc) written in [vvvv](http://vvvv.org/). For those unaware, vvvv is a visual language lets developers create by connecting nodes with wires and is typically used in real-time graphics/visual projects for multimedia installations. In Chris’s piece, there is 3D city built of cubes that pulse to music. The effect is accomplished by taking an audio analysis of 255 different frequencies and automatically assigning a cube to each one. The result is a bouncing city that looks a lot like an equalizer. Right now, the big scheme is to create a bunch of city-like patches than can be scrolled through with an Xbox 360 controller and operated by DJs during live performance. Everybody’s favorite YouTube sensation [Frosted Fricks](https://www.youtube.com/channel/UCSsGh7Z-jr_WYMxIc0MrtMw) was in the house as well, pumping us all up on a charity stream he ran at Buffalo’s Queen City Conquest. All proceeds went to benefit Children’s Hospital. He spent most of the time playing Five Nights at Freddy’s, which is a very scary game for him. But he held up as he always does and entertained the night away. Thursday was the first time we’d seen one of Dustin Pfister’s projects at a meet-up this summer, and it was an impressive one. He had participated in js13k jam, and shared [the Powdered Toast Man game he’d created](http://js13kgames.com/entries/powdered-toast-man-13k). Js13k jam is an online javascript jam where the big rule is that everything in the game has to total up to something under 13k. 13k is super small. For reference, consider that the player sprite he used in the game comprised 4k of the total 13k allowance. The fact that he was able to create something fun at all under those restrictions is a huge accomplishment. Very cool. [Don Boody](https://twitter.com/donboody69) wrapped up the night with a demonstration of [Super Horse Adventure](http://donboody.itch.io/superhorseadventure), the 2D platformer he built last year but, for some reason, could not beat a single level of that night. Don redeemed himself by beating it 3x in a row the following weekend. There were several witnesses.

The pumps are primed for the next BGS meet-up. You don’t want to miss out.

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