Buffalo Game Space

Buffalo Game Space

The BGS Spring 2018 Workshop Series

Buffalo Game Space is excited to announce the Spring 2018 Workshop Series, a collection of introductory and intermediate workshops on various aspects of game development. Get a crash course in the Unity game engine, learn to use the powerful open source 3D modeling and animation program Blender, create 3D levels for your games, and more. Tickets and Season Passes are on sale now at buffalogamespace.bigcartel.com - get yours today!


Intro to Unity - March 7th and 14th

Part 1 of this two part session will cover the essentials of working with the Unity game engine, a powerful and free toolset used by millions of game creators around the world. Attendees will gain the knowledge needed to begin working with Unity and it's 3D engine features. Part 2 will provide attendees with an introduction to the advanced physics system included in the engine, 2D game elements and animation features.

C# in Unity - March 21st

To make your game play the way you want it to, you'll have to write the code to control the elements within it. This workshop will teach attendees the essentials of writing scripts in the C# language that will control every aspect of your game.

Intro to Blender - March 28th, April 4th, and April 11th

The free and open source multi-platform 3D modeling, rendering and animating software known as Blender is now the most popular 3D software in the world. This 3-session workshop will provide you with a solid conceptual and technical understanding to start modeling, rendering and animating with this immensely powerful and rapidly developing software.

3D Level Design - April 18th

Prototyping levels, playtesting, and utilizing in-game assets are all essential to game development. This session will teach you the basics of blocking out a 3D level for your game and importing assets created during the Blender series to bring life to your newly created environments.

Texturing - April 25th

One of the most important processes of creating game art is texturing. A good texture map can make the difference between a 3D model looking average and the same model looking great. In this workshop students will learn the fundamentals of unwrapping UVs in Maya, creating textures in Photoshop, and applying those textures to materials in Unity..

The How & Why of UI - May 2nd

One of the several ways a game can present valuable information to it’s players is through the use of a user interface (UI). In this session, Greg Giles will teach attendees the ins and outs of developing interfaces with the UI systems of the popular Unity game engine.

Construct - May 9th

In this workshop attendees will learn the basics of creating their own 2D games with the flexible and powerful Construct game engine. (final description tbd).

Have a question? Reach out to us and let us help make sure you get the most out of this workshop series!