Constraint as Creative Catalyst
<img class="img-responsive center-block" src="/content/images/2018/05/Constraints-Banner.png"/ alt="Constraint as Creative Catalyst"> Anyone who has participated in a Game Jam can tell you how the ticking clock affects the choices you make. Knowing that time and resources are limited, a game developer has to make hard choices if they want to finish something before the jam ends. The same principle is brought to bear by the theme. Many developers view the theme as a tool for preventing jammers from getting an early start and therefore an unfair advantage, but its real value is that it provides a focal point for inspiration. Ian Dallas is the creative director at Santa Monica based independent game studio Giant Sparrow. They recently released their second game, What Remains of Edith Finch, which led to him taking part in a series of promotions » read more